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Play Games! I made all of of them - more or less

Light Apprentice

work on Light Apprentice

2011 november 6 Weeks paid alfha production
I was 1 of the 2 programmers on this
We made it in Unity and it is made so it can be build for iphone/pad.
Go play it and look in the credits to see all the other people who did stuff.
The next 4 mounths is on rockethub.com for funding.
Click the image to play the game ->

Mission Tanzania

A Game for LMU Denmark

Volunteer Work spanning from early the summer 2011 to the 14th of november

Me and some friends made a game for the re-Launch of LMUs website
It proberly took us less that 37 hours to make this game.

Elemental Escape

A Towerdefence Game

2011 June three month production - Failed Project
Eight People team: Me as Gamedesigner, a projeck mamager, two programmers,a art director, a 3d-artist, a sound director.
The game Production died due to the fact that we where working from all over the country, the motiviation was lost, we had to work and the GreenHouse Project stop believing in us.

See our dead developing blog at: www.elementalescape.com

Blackbear's Gold Rush

The sequel to Catnapped

Initalie we had a contract with Kiloo Games to be our publicher on this IOS-device game, but due to problems working spreed out all over the country the production has was delayed so much that we now have to publics the game ourself.
We re-used the old Bearmodul and I wrote the code completely from scratch to fit the gamedesigners vision.
We have been 7 people working on this game: 2 coders, 1 project manager/3dartist, 1 gamedesigner, 1 artdirector, 1 animator and 1 soundguy.
Our submission deadline is medio november due to licens expiration.

Branch

Programmer on a DADIU production.

2011 March, four week production. I was a part of a 14 person team consisting of programmers, animators, 2 and 3d artist, a sound director, an art director, a gamedesigner, a project manager and an instructor.
We where four programmers and the part I made includes the tutorial-code, the menu and the cubic spline interpolation of the flow.
Made using: unity3d, Unity assetserver, Visuel Studio C#.
Review: rockpapershotgun , dr.dk/spil , tv2.dk

Thermoforming

Nordic gamejam - a game in 48 hours

2011 - the last weekend in january
5 people form sweden, 2 from usa and me from denmark:-)
Skillset: 5 artists, a gamedesigner/artist, an xna programmer and me, a unity programmer.
We made it in unity, it has some very nice detailed graphics which you cant see :-(
Thermoforming is a 2 player hotseat-game.
Controls:
Player 1: Arrow-keys: to control the alien
Player 2: Mouse: frow meteors

Crazy House

Add some Texture

2010 1st week in December
I have learned to use Rhino - a 3d program used by architects.
This house is ready to be build IRL if anyone wants the plans for it
This is the last thing i managed to make on the 3d training course.

3d

I experimented with creating 3d-assets for games

2010 - the two first weekeeks of November.
I want to make games. So I wanted to learn how to make 3d objects.
I participated in a six week training course doing 3d-modelling, rendering and workflow.
So I took all the 3d models I made in the first two weeks and imported them into unity and turned the firstperson controller into Hulk.
Have fun in this "sandbox game".

Volley

Quit my boring support job

2010 november month production
Quest: Make blobbervolley in 3d unity.
Its a simpel singleplayer game, winconditions not implementet. This is as fare as i can remember the first game-ish thing i made in unity.
Found out i should proberly learn some 3d moduleing

HE. 1.0

Tabletop role-playgame

2007
Gamedesign is: gamemechanic, lore, leveling, rewards, mood, interaction and many more things
So I sat down, took an excinsting old set of fantasy tabletop roleplaygames tunred it compleatly inside out into a more fun with better gamedesign.
"o no, its in danish".
sorry about that, we played 2 campains in it with me as gamemaster - a future and a fantasy campain.

Matador

Made a JavaGame on DTU

2006 january 3 week production
Made by Niclas, Peter and Lars
This was made as a university project on The Technical University of Denmark
You need to download this game to run it

Heroes 3

2000
Me and two friends made some maps for Heroes of Might and Magic 3.
In these early days we worked primarily with leveldesign, storytelling and multi-player balancing.
We made it for the fun of it.